Kickstart your pipeline
Set up your audio pipeline early, define the workflows and standards, and get the foundations right before production ramps up.
Heyo, I'm Toomas Moskvinov! A passionate developer based in Copenhagen, Denmark, specializing in creative and technical sound design since 2020.
I've worked in-house on audio for games such as Star Wars: Outlaws, Avatar: Frontiers of Pandora and Hitman: World of Assassination.
From pre-production through to live service, across AA and AAA productions.
Feature owner on the audio pipeline. Creative and technical sound design for all space transitions and many linear and interactive cutscenes.
Feature owner on various parts of the audio pipeline across the base game, Secrets of the Spire and From The Ashes.
Owner of the audio pipeline for the Year 2 live service: the Freelancer game mode, Ambrose Island, cinematics and general updates.
One man audio army at Amazon Games Studios, managing the entire audio pipeline.
A Swiss Army knife sound designer with a holistic approach, working closely with others to deliver the best possible experience for the player.
Set up your audio pipeline early, define the workflows and standards, and get the foundations right before production ramps up.
Design and implementation across the whole audio pipeline, shaped to your project's needs and working closely with your existing team.
Help putting the final polish on your project, and keeping it sounding great through launch and into live service.
Get in touch to discuss your needs. I'm open to local work in Copenhagen or remote work.